This can be repeated indefinitely and has no adverse affects on the game bringing up the map randomizes the palette again if the timing is correct, but can also reset the sprites to normal if incorrect. In the GameBoy Advance port, during the second Agahnim battle, bringing up the map the instant the clones begin to rise from their shadows causes a palette swap, miscoloring the clones and sometimes Agahnim himself. An ideal place to test this is in the Hyrule Castle courtyard from where Link exits the Underground passage where Link discovered his dying uncle in. If Link dashes dead center in between two directly adjacent bushes both will be "slashed" simultaneously, make a "boing" sound as if a spring-type mechanism were activated and make Link fall backward as if he had collided with a solid wall. However, this will not work if attempting to damage Moldorm in the Tower of Hera because his tail is his weak point and he guards his tail when Link is in front of him, but if Link happens to hit his tail, he will not bounce back from Moldorm. This is useful for killing the Hardhat Beetles in the Palace of Darkness, but make sure there is a rail behind Link. Link will jump off the ledge, strike the enemy and bounce back to the ledge where he jumped off of. Make sure there is an enemy in attack range and continue dashing while still holding B. In the Game Boy Advance version, this works with all shields, though the color change is very difficult to tell with the Fighter's Shield as it is already a pale blue.īefore jumping off of a ledge, charge the Spin Attack and dash with the Pegasus Boots. Link's shield will be blue and remain that color even after moving to a new screen however, this is not a permanent color change and will be lost when the game is restarted. For the Like Like, freeze it as soon as it lets Link go and begins to flee. For the Pikit, when the tongue is still out and the shield is halfway to its mouth, use Ether or the Ice Rod to freeze it.Allow the enemy to take Link's shield (this may take a few tries with the Pikit since it takes items at random).Set the Ether Medallion or Ice Rod as Link's special attack.Find a Pikit, or more preferably, a Like Like.In the Game Boy Advance port, this works with all shields. This glitch requires Link to have the Red Shield. This can be used to quickly get the small key in the dark maze and the Magic Hammer on the platform just outside the maze. Make sure that the Hardhat Beetles are killed and be sure to stand in the center of the rail. When the blue tiles go up, Link will either be flashing and standing inside the blue tile or he will be standing behind it. Usually, the boomerang reaches its range limit when it is about to hit the switch, but if done correctly, the boomerang will go slightly past the limit and hit the switch. Align Link to the side of the blue tile and in the center of the rail closest to the switch. In the Palace of Darkness, if the blue tiles are down, go to the far right side of the room full of Hardhat Beetles. The only way out of this is to save and quit. Link will enter the cave in a rather glitched way, and when the next scene is loaded, Link will be completely frozen (no controls work). Walk backwards off Spectacle Rock and into the cave.(He must be aligned perfectly - use the Hookshot or other items to test). Position Link directly above the cave seen below the rock.WARNING: Some of these glitches can freeze the game or cause a loss of saved game data. This page is a list of glitches from The Legend of Zelda: A Link to the Past.
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