![]() ![]() StarDrive 2 offers the selection of a space-faring race-always a good time, unless you pick Human-and, if you want, a complete overhauling of its prepackaged traits. Planets are key to out-producing the enemy, but they can be arduous to develop and defend.īut 4X games always begin full of promise, at least. And yet, when it's time to take stock, StarDrive 2 finds itself firmly in the middle. And if the same goes for the crowded, largely homogenous genre they belong to, where does that leave an entry like StarDrive 2? For the most part, the game seems to be a proper execution of its developer's vision it's worked its way up its chosen tech trees, so to speak, arriving as a sci-fi empire builder in the grand tradition. They're "games" in the same way that the game of thrones is a game: you win or you die, and the middle ground is really just another burial tract. The thing is, 4X games don't have much patience for an also-ran. ![]() It's only when I come out of my daze a few scaled eras later that I often find myself long surpassed by opposing empires, the graphs telling a story of steady mediocrity since, oh, sometime in the Middle Ages when production took a brief turn towards the slightly sub-optimal. Mistakes amount to small hang-ups in the otherwise effortless forward momentum of upgrades and technological developments, lost in the spaces between ascending data points on one of the genre's ubiquitous end-of-game line graphs. When that contented sort of complacency sets in, I'm more easily coaxed into "just one more turn." These empire-building games make it easier still because they tend to defer the consequences of poor moves. A good 4X strategy game is a bit like a slow-burning fire-something to be stoked every now and again with a click of the mouse and watched through half-lidded eyes into the late hours. ![]()
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